Over the past few weeks roles and tasks have been assigned among the group and progress has started. Here are the roles as they stand:
Jin Yun – Producer, pre-vis artist, texture artist
Werner Gradwell – Modeller, character rigger, effects artist, R&D
Joseph Hensen – Layout artist, lighting artist, render wrangler and compositor
William Lawton – Generalist, animator
Callum Lyons – Lead modeller
So far concepts are being drawn up for the setting, enviroment, and most importantly the characters.
Here is a image of the enviroment that Callum has modelled thus far.
Given my previous experience from our last project in Houdini I was tasked to research and develop methods to create the effects that we wanted. We were after a cartoon-ish fireball/ cannon ball effect. Here are some examples that I came up with.